Friday, July 11, 2008

That Dark Quality

So the other day I was going through Drow Tales (a [fantastic] comic I've mentioned in a previous post), trying to catch up, and I came across a certain flash video made by the artists to celebrate the new year. I was stunned.

Why? Well, because it reminded me so much of the kinds of opening cutscenes that played a huge part in making the Thief series freakin' fantastic!



As a frequent reader would know from a previous post, there are a few themes that really snatch my fascination. Let me lay them out here, along with how I got them:

1. 30s to 60s culture - Fallout, Bioshock, classic musicales

2. Futuristic Sci-fi - Star Trek, Star Wars, the Ender's Game series, Commander Keen series, Starcraft

3. Post-Apocalyptic Themes - Fallout, The Stand, Exmortis 1 and Exmortis 2, Solar Flare, Resident Evil series

4. Fantasy - Lord of the Rings series, Chronicles of Narnia, Nox, Arcanum: Of Steamworks and Magick Obscura, various Dungeons and Dragons computer games

5. Steampunk - Arcanum: Of Steamworks and Magick Obscura, Thief, Bioshock

Now, on to Thief itself.

One of the most fantastic aspects of the series (the first and second in particular, especially Thief 2: The Metal Age, as that was the first I played) was the immersive atmosphere. Its gothic themes (in particular the mix of magic and technology) really brought the game to life for me. Each level (of Thief 1 and 2) would be preceded with a cutscene where Garrett, the protagonist that one plays as, would discuss what needed to be done. The music, the style of the intro art, it all works together to help one feel that they are a true part of this world (and when the graphics look like this, you need great gameplay, a fascinating story, and deep immersion to keep the player intersted).



The series was developed by Looking Glass Studios (rest in peace) for Thief: The Dark Project/Gold and Thief 2: The Metal Age (the creators of the System Shock series) and Ion Storm (rest in peace) for Thief: Deadly Shadows (also the creators of the Deus Ex series). It was the first "first person sneaker" game ever, making use of a heavily-modified version of the first Unreal engine (from the original Unreal Tournament) to create shadows one could "hide" in, as well as the unprecedented "AI hearing" capability (depending on what surface you walked on and how quickly you walked, your footsteps would make a certain amount of noise which could alert nearby AI to your presence). Now, I've Splinter Cell series and tried sneaking part of the Elder Scrolls series, and let me tell you, none of them hold a candle to these classics.



Of the Thief series, Thief 2: The Metal Age was, hands down, my favorite. Thief: The Dark Project/Gold, while loads of fun, were a lot more about being spooked (which is cool) and fighting hordes of monsters, and Thief: Deadly Shadows was much more about the action, choices, etc. In contrast, not only did Thief 2 have the steampunk theme that the others lacked, but it also pitted the player against mostly human enemies, which meant real sneaking. There is very little more satisfying than successfully sneaking through a Thief 2 level, stealing loot, without any of the AI noticing.



By the way, that's another thing that added a lot to the immersion; the AI dialog.



Is there some Monty Python reference in here? I've never seen the movie, so I can't say. Regardless, it's these kind of conversations and situations that one "stumbles upon" that really makes it come to life. That and, of course, the dark, gothic atmosphere.



As seen in the above video, enemies can sometimes really surprise you, and while the shadows and directional audio can help you in your sneaking, it can also obscure enemies and make you unsure of exactly where those loud moans are coming from.



I'm not alone in my love of the Thief series. In fact, even ten years after the series began, there is still a thriving fan community for this game, mostly making fan missions.

Speaking of fan missions, some fans got together and created an unofficial expansion pack for Thief 2: The Metal Age called Thief 2X: Shadows of the Metal Age, which is, in my option, the absolute best fan-made work ever. It is a great example of professional quality in amateurs, and, honestly, almost as good as Thief 2 itself. Even the Thief2X website looks great; I love that gothic design. The expansion pack is free to download, though it requires an installation of Thief 2 in order to work.



Thief: The Dark Project

  • Windows 95

  • 166 MHz CPU

  • 32 MB RAM

  • 4 MB PCI or AGP Direct 3D graphics accelerator

  • 42 MB available HDD space

  • DirectX 6.0


Thief 2: The Metal Age
  • Windows 95

  • 266 MHz CPU

  • 48 MB RAM

  • 8 Mb PCI or AGP Direct 3D graphics accelerator

  • 250 MB available HDD space

  • DirectX 7.0


Thief: Deadly Shadows
  • Windows XP

  • 1.5 GHz CPU

  • 256 MB RAM

  • 64 Mb Video Card with Pixel Shader 2.0

  • 3 Gb available HDD space

  • DirectX 9.0b


In summary, if you haven't played these fantastic games, buy them (or even download them) and do so. If the games themselves aren't enough, then the (literally) hundreds of fan-made missions should be. At the least, try one of the demos.

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