Dark Forces, Light Fun
A game that stands out as a classic in my mind is Star Wars: Jedi Knight: Dark Forces II. Yes, one hell of a title, but also one hell of a game. Borrowing the look and feel of Quake, Dark Forces II brought a semi-RPG element to the game, with two separate ways that one could go; light side or dark side, depending on one's actions (which really meant, depending on whether or not one pointlessly killed the harmless NPCs). Depending on which direction one went, they would become increasingly darker or lighter, and the live-action cutscenes would reflect this, either depicting you betraying your friends and taking over the galaxy, or defeating the bad guys for the good of all.
Speaking of the live-action cutscenes, that is something that the game was sometimes criticized for, but I actually liked them quite a lot. Sure, the CGI effects weren't exactly realistic, but I never had a problem with that (maybe I was just too young), and as far as the acting goes, unlike the Command and Conquer games, it wasn't at all bad. I've never been one for blaming bad acting, unless it's so outstandingly horrible you can hear the monotone in the actor's voice. No, the actors tried hard and did well, and it's fun to see the different paths that the game takes.
The game itself was a pretty typical FPS--walk through the linear levels and you'll find your goal. There are occasionally puzzles, like having to press a button to get somewhere, but I don't recall anything overly complicated. Though the game was truly 3D, it didn't actually use much in the way of shading technology, so a level was often only as dark as its textures, which usually wasn't that dark. "Dark Forces 2" was a pretty bright, primitive game, but damn was it fun. Also,if you swing your lightsaber right, you can cut off the stormtroopers' arms! Bad-ass.
If you'd like to have a taste of this great classic, I recommend the demo, which allows you to play through the first level.
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