Wednesday, May 30, 2007

The Grimm of American McGee's Work

Those who were big on gaming around the time of Halo's release will surely recall American McGee's Alice, a dark re-interpretation of the world of Wonderland created by author Charles Lutwidge Dodgson (under the pen-name Lewis Carroll)in the books Alice's Adventures in Wonderland and its sequel, Through the Looking-Glass. This twisted tale of Alice's return to Wonderland after the death of her parents; a Wonderland changed into a place of evil, a concept most attributed to the works of Tim Burton, though I personally find the connection to the movie Alice by Jan Švankmajer, mentioned in a previous article, to be an interesting way to look at it (though their stories are nothing alike). If you have not tried the game, but would like to, it can be purchased here. Also, for those who would like to reminisce over old classics, part one and part two of the game's speedrun can be found here and here, respectively, and the trailer is embedded below. On another note, the movie adaptation of the game (hopefully done right, as, unfortunately, few are), starring Sarah Michelle Gellar as Alice, is, according to the International Movie Database, to be released in July of 2008.



American McGee is once again twisting fairy tales into dark worlds with the newly-announced game, Grimm (mention of such on American McGee's blog). According to this article, the game itself will be based on various stories from the collection Grimm's Fairy Tales by the Brothers Grimm. To learn more about the game, developed by Spicy Horse, read this article by GamesRadar and keep your eye on American McGee's blog for related articles. A release date has not been announced.

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